I was Lead Concept Artist on Murderous Pursuits, in charge of creating the art direction for the game. This included all concepts for the game, branding and overseeing the UI design.
Huge props to the team, in particular my amazing art team: Nick Sawyer who sculpted the characters (and truly took the style to the next level), Mark Holmes for bringing them to life, Sean Mcilroy for crafting a truly beautiful UI and putting up with my endless nitpicking and Sim Furniss for his great oversight and endless technical knowhow.
Concept art for roleplaying game pitch.
Rough environment concepts for a roleplaying game I am developing.
Concept work for a canned roleplaying game on PC.
Concepts and illustrations for Coranox, a debut book series.
Distant Star 
Concept artwork for the BAFTA award winning realtime strategy game Distant Star which I art directed.
Concepts and illustrations from a mobile game I art directed.
Iron Age 
Concepts a fantasy game with a fantastical Iron-Age setting.
APB Retribution 
Concept work from a mobile game I art directed in collaboration with the APB devs.
The 39 Steps 
A selection of paintings from the PC/tablet game I art directed. There were over 200 in total.